Professional poker writers have regularly suggested to run 1 or 2 hands that either make you appear like a complete retard or at a minimum a slow player which will pass chips away at some specific point in the competition. The postulate behind this is that you're kind of preparing the stage for a larger pot at a later time when anyone thinks you have 0 but in fact you have got a really powerful hand.
If you're employed on creating the image of a poor player, it can make you money, because your antagonists will be inclined to play weaker cards against you, allowing you to crop huge pots because of their mistakes. There's little at all defective with that methodology for money games and pricey buy-in competitions, yet most Internet tournaments that begin with only 1500 chips and that makes your image budget exceedingly tight.
You could even say that there's 0 image budget in the early stages of a contest and though this could seem too conservative to you, it's probable the most effectual, in order to avoid spending chips where you actually don't need. One of why you don't have to build an image in online tournaments, is actually because there are just too many weak players who really wouldn't be attentive to your methods anyhow.
It is the same foolish donkeys who will also think little of re-raising you to the point at which pots are just too large to play to the stream, and that is exaclty where you want to show your feeble hand to represent yourself as a poor player. Listen, there are such a lot of feeble players in the beginning stages, regardless of whether you play like a mouse you are very likely to still get paid off on your huge hands. It is not extraordinary to advance past the 1st hour of a contest after running just a couple of rounds showing powerful pairs each time.
It's way more effective to become voracious and show yourself as a risk taker type of player in the middle and later stages of the contest, when your tournament stack can afford the cost your rivals are actually paying attention, and the players that remain are basically fighting for some decent prize money. Only at this time should you chuck in 1 or 2 hands that will confuse your antagonists.